Hellhades Calculator & Speed Tune Guide
Hellhades Calculator for Clan Boss Speed Tuning
Enter your team’s in-game speeds to simulate the turn order against the Clan Boss. This tool helps you build and verify speed tunes to ensure your buffs, debuffs, and attacks are perfectly synchronized for all 50 turns.
Champion Speeds
| Turn # | Actor | Boss Turn Count |
|---|
Turn Timeline Visualization
This chart visualizes the sequence of actions over the first several turns. Each colored block represents a champion taking their turn.
What is the Hellhades Calculator?
The Hellhades Calculator is a specialized tool, inspired by the work of content creator Hellhades, designed for players of Raid: Shadow Legends. Its primary function is to serve as a Clan Boss speed tune calculator. It allows players to input the speeds of their five champions and simulate a full 50-turn battle against the Clan Boss. The goal is to predict and verify the precise turn order, ensuring that critical buffs like ‘Unkillable’ or ‘Block Damage’, and debuffs like ‘Decrease Attack’, are applied at the correct moments without falling off. A successful speed tune is the foundation of any high-damage Clan Boss team.
This calculator is essential for anyone serious about maximizing their Clan Boss rewards, from players building their first Nightmare team to veterans crafting complex Unkillable Team Calculator comps for Ultra-Nightmare. The common misconception is that you just need champions faster than the boss; in reality, you need their speeds to be perfectly synchronized to maintain a specific turn order ratio (e.g., 1:1, 4:3, or 2:1).
Hellhades Calculator Formula and Mathematical Explanation
The core of any Hellhades Calculator is the turn meter simulation. In Raid: Shadow Legends, a character takes a turn when their turn meter (TM) reaches 100%. Each “tick” of the game engine, every character’s TM increases by an amount proportional to their speed.
The fundamental formula for TM increase per tick is:
TM Increase = 0.07 * Speed
The calculator simulates this tick by tick. It tracks the TM of the Clan Boss and all five champions. The character (or boss) who is closest to 100% TM will take the next turn. The calculator repeats this process, logging the turn order, until the Clan Boss has taken 50 turns. This simulation reveals if the turn order is stable (in tune) or if it desynchronizes over the course of the fight. For a deeper dive into game mechanics, see our Raid Speed Tune guide.
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Displayed Speed | The speed value shown on the champion’s stat screen in-game. | Points | 90 – 350+ |
| True Speed | The actual speed after all set bonuses (e.g., Speed Set) and masteries (e.g., Lore of Steel) are applied. This is the value the game engine uses. | Points | Slightly higher than Displayed Speed |
| Turn Meter | A champion’s progress towards their next turn. | Percentage (%) | 0 – 100 |
| Boss Speed | The fixed speed of the Clan Boss at a specific difficulty. | Points | 150 (Brutal), 170 (NM), 190 (UNM) |
Practical Examples (Real-World Use Cases)
Example 1: A 1:1 Ultra-Nightmare Team
A standard 1:1 tune means every champion takes one turn for every one of the boss’s turns. This is the most common type of team.
- Inputs:
- Clan Boss: Ultra-Nightmare (190 Speed)
- Champion 1 (Debuffer): 191 Speed
- Champion 2 (DPS): 193 Speed
- Champion 3 (Support): 195 Speed
- Champion 4 (Support): 197 Speed
- Champion 5 (Stun Target/Cleanser): 199 Speed
- Outputs & Interpretation: The Hellhades Calculator would show that each champion takes exactly 50 turns over the 50 boss turns. The turn order remains consistent, ensuring buffs and debuffs are always active when needed. The result is “IN TUNE”.
Example 2: A 4:3 Ratio “Easy Double Maneater” Unkillable Team
This popular unkillable team uses two Maneater champions to keep Block Damage active 100% of the time. The key is that the Maneaters and cleanser run on a 4:3 ratio, meaning they take 4 turns for every 3 the boss takes.
- Inputs:
- Clan Boss: Ultra-Nightmare (190 Speed)
- Maneater 1: 256 Speed
- Maneater 2: 240 Speed
- Pain Keeper (Cleanser): 220 Speed
- DPS 1: 225 Speed
- DPS 2 (Stun Target): 180 Speed
- Outputs & Interpretation: The calculator would confirm that the Block Damage buff from the fast Maneater never drops before the slow Maneater reapplies it. It would also verify the Pain Keeper cleanses the stun debuff from the correct target every time. A mistake of even one speed point can cause this entire composition to fail, highlighting the essential nature of a reliable Hellhades Calculator.
How to Use This Hellhades Calculator
- Select Boss Difficulty: Choose between Ultra-Nightmare (UNM), Nightmare (NM), and Brutal. This sets the boss’s speed, which is the baseline for the entire calculation.
- Enter Champion Speeds: Input the exact “Total Speed” number shown in-game for each of your five champions. Do not use base speeds.
- Analyze the Results:
- Primary Result: The main output will immediately tell you if the team is “IN TUNE” or “OUT OF TUNE”. “IN TUNE” means the turn order of your champions relative to each other is stable for 50 turns.
- Turn Counts: The intermediate boxes show how many turns each champion takes. For a 1:1 team, this should be 50 for everyone. For ratio teams, these numbers will vary but should match the intended tune.
- Turn Log Table: This is the most critical diagnostic tool. Scroll through the table to see the exact sequence of events. You can check if your Counter-Attack champion goes right after the boss’s AoE, or if your Block Debuffs champion goes right before the stun hit.
- Make Decisions: If the calculator shows your team is “OUT OF TUNE”, adjust the speeds by a point or two and re-run the calculation. This iterative process is key to finding the perfect Raid Champion Builds without wasting silver on changing gear in-game.
Key Factors That Affect Hellhades Calculator Results
Several factors beyond the numbers you enter here can affect a speed tune. A perfect result in the Hellhades Calculator can still fail in-game if you overlook these elements.
- Speed Sets & Lore of Steel: The speed shown in-game already includes bonuses from Speed gear sets and the Lore of Steel mastery. However, these bonuses are based on a champion’s base speed, which can lead to fractional ‘True Speed’ values. A calculator might show 191, but the true speed could be 191.49. Sometimes these fractions are enough to break a very tight tune.
- Random Masteries: Masteries like ‘Rapid Response’ (50% chance to boost TM when a buff is removed) or ‘Cycle of Violence’ (50% chance to decrease a skill cooldown on A1) are random and cannot be calculated. They WILL break a speed tune and should never be used on Clan Boss champions.
- Relentless Gear: This gear set, which provides a chance for an extra turn, is completely random and is the #1 enemy of a speed tune. Never use it in a Clan Boss team.
- Turn Meter Boosting Abilities: Champions like Deacon Armstrong or Apothecary add another layer of complexity. Their TM boosts must be factored into the tune, often requiring very specific speeds to work.
- Speed Buffs/Debuffs: If your team uses a Speed buff or the boss places a Speed debuff, the entire calculation changes. The calculator must account for the turns when these buffs/debuffs are active.
- Affinity & Stun Target: On affinities other than Void, the Clan Boss may target a weak affinity champion for the stun. Your speed tune must account for the correct champion being stunned. Our best clan boss champions list can help you choose the right stun target.
Frequently Asked Questions (FAQ)
What does a ‘4:3 speed tune’ mean?
A 4:3 speed tune means a specific champion is fast enough to take 4 turns in the same time the Clan Boss takes 3 turns. This is often used for champions who need to cycle their abilities faster, such as a Block Debuffs or Unkillable champion whose key skill has a 4-turn cooldown.
Why is my tune from the Hellhades Calculator failing in the actual game?
The most common reasons are hidden variables. Check for: 1) Random masteries like Rapid Response or Cycle of Violence. 2) Relentless gear. 3) A champion having a fractional ‘true speed’ that is higher or lower than expected. 4) Incorrectly setting up skill priorities in the Team AI preset.
Can I use this Hellhades Calculator for Arena teams?
While the underlying math is similar, this specific calculator is optimized for the 50-turn Clan Boss fight. Arena calculations are different because they involve a speed race and turn meter manipulation in the opening sequence. For that, you would need a dedicated Arena Speed Calculator.
How do I find a champion’s ‘True Speed’?
‘True Speed’ is the in-game displayed speed plus any speed aura from your leader, further modified by fractional gains from sets like Speed/Perception and the Lore of Steel mastery. While this calculator uses the displayed speed for simplicity, dedicated tools like the one on DeadwoodJedi’s site can calculate the exact true speed. For 99% of tunes, using the displayed speed is accurate enough.
What’s the most important thing for a beginner using a Hellhades Calculator?
Accuracy. Double-check that the speed you enter in the calculator is the EXACT number you see in the game on your champion’s “Total Stats” screen. A single point of difference can be the difference between a working team and a broken one.
Why are unkillable teams so dependent on a speed calculator?
Unkillable teams rely on a Block Damage or Unkillable buff being active for every single attack from the Clan Boss. If the champion providing that buff is too slow, the buff will drop. If they are too fast, they might lap the boss and use their skill too early. The timing window is zero, which makes a precise Hellhades Calculator absolutely mandatory.
Does the stun from the boss affect the speed tune?
Yes, absolutely. The stun causes a champion to lose their turn. A proper speed tune must account for this by either having a cleanser (like Doompriest or Pain Keeper) go immediately after the stunned champion to remove it, or by building an ‘unkillable’ team where the stun doesn’t matter because the champion cannot die.
Can I make my whole team faster to do more damage?
Not necessarily. ‘Faster’ does not always mean ‘better’ in Clan Boss. The key is ‘synchronized’. If you make one champion faster without adjusting the others, you will break the tune. All speeds are relative to the boss and to each other. Use the Hellhades Calculator to test any changes before spending resources in-game.
Related Tools and Internal Resources
Expand your Raid: Shadow Legends knowledge with these guides and tools:
- Raid Speed Tune: A comprehensive guide on the core mechanics of speed.
- Best Clan Boss Champions: A tier list and analysis of the top champions for your teams.
- Unkillable Team Calculator: Specific details and speeds for popular unkillable compositions.
- Raid Champion Builds: A tool to help you find the best gear on your account for any champion.
- Raid Mastery Guide: An explanation of which masteries to pick (and which to avoid) for Clan Boss.
- Raid Shadow Legends SEO: Discover top champion rankings for all areas of the game.